This is for a college project that I am doing and I need some feedback for it from the general public on what they think of my idea for a game. Please be sure to vote above on what you think of my idea and to also leave a comment.
My idea is to make a first person shooter/ strategy game that involves squad based combat with Special Forces instead of the massive army based style of game play. This idea comes as I noticed in most squad based games such as Rainbow Six and Swat 4 that there is a voice over a head set that guides you through a level while you’re playing, this gave me the idea of what if the player was that voice over the head set. I will go through a basic overview of my game idea and some of the elements within it.
Game play wise I wanted to include a FPS section the game as it feel it would get the player more involved in the game and to also take control of squads on ground level to make decisions from the team leaders point of view. Also I noticed in some strategy games that it seems to take a while for troops to actually take out enemies, so I thought if a person is in a hurry to finish a level then they can help clear a room a lot faster with their own skills. I would also try to make it so that the player could switch between both the strategy view and the FPS view at a touch of a button making it simple to keep an eye on squad members on the other side of the level. This means that you can set up troops at multiply entry points and order them all to breach and clear each of the rooms they are standing at, and then join them at a push of a button just as they are opening the door.
As for the squads themselves, they will normally be teams of five which will consist of a team leader and two sub teams for example Alpha Team 1 & 2 which can be split up to help cover more area and to also add more strategic elements of the game. You can customise your team member’s gender, name, voice, armour colour and also give your squad a nick name. Each team member can also be kitted out before each level with full range of weapons and other bits of equipment such as breach charges and flash bangs.
The strategy controls will involve elements such as being able to switch between floors of buildings so a player can get an idea of what is ahead, at the same time I will be keeping to the tradition of the if you’re not there you cannot see it rule of strategy games. This means that you can see how the floor above you is laid out but you can’t see what’s in it, a room will remain dark in the strategy view until the player either instructs his or hers troops in the room or uses a camera device in the FPS view to look under the door of the room before entering. Also in the controls in the strategy view you will be able to use simple commands such as move to destination, open and clear and many other commands who would expect to find in squad based games. The FPS will also have some of these commands but of course will be doing it in the actually room with the rest of your squad mates and will be able to assist the A.I. in taking out enemies. In the FPS view I would include a cover system that would allow the player to of course take cover in a fire fight but also allow switching back to the strategy view without leaving the team leader exposed to enemy fire.
I have also thought of some online elements of my game so that it will have some extra game play value. Some of these modes will include a mixture of strategy view and FPS view as well as modes with just one of these features
•Death match – your standard FPS free for all where everyone is against everyone in a race to get the highest score with a total of up to fourteen people playing.
•Squad death match – six players FPS free for all death match with a twist, each player has two A.I. squad members following him or her which they can use to help them get the highest score.
•Team death – standard FPS with teams of seven battling in a race for the highest score.
•Co-op – four players on the ground in FPS view work their way through a level while another player in strategy view controlling A.I. alongside the other players assisting them and also assigning A.I. to certain players.
•FPS vs. Strategy – this mode involves five players in FPS mode going up against a player who is in strategy mode commanding squads to either take out the other players or to stop them getting to something.
•1 v 1 strategy – two people control squads of troops in strategy view only and try to either wipe out the other person’s squads of take control of areas within a building.
As I said at the start this is for a college project so I need as much feedback as you can give me. Please make sure to vote so I have a good number of people’s opinion, also give me you feedback on what you think of my idea and ways I can improve it.
My idea is to make a first person shooter/ strategy game that involves squad based combat with Special Forces instead of the massive army based style of game play. This idea comes as I noticed in most squad based games such as Rainbow Six and Swat 4 that there is a voice over a head set that guides you through a level while you’re playing, this gave me the idea of what if the player was that voice over the head set. I will go through a basic overview of my game idea and some of the elements within it.
Game play wise I wanted to include a FPS section the game as it feel it would get the player more involved in the game and to also take control of squads on ground level to make decisions from the team leaders point of view. Also I noticed in some strategy games that it seems to take a while for troops to actually take out enemies, so I thought if a person is in a hurry to finish a level then they can help clear a room a lot faster with their own skills. I would also try to make it so that the player could switch between both the strategy view and the FPS view at a touch of a button making it simple to keep an eye on squad members on the other side of the level. This means that you can set up troops at multiply entry points and order them all to breach and clear each of the rooms they are standing at, and then join them at a push of a button just as they are opening the door.
As for the squads themselves, they will normally be teams of five which will consist of a team leader and two sub teams for example Alpha Team 1 & 2 which can be split up to help cover more area and to also add more strategic elements of the game. You can customise your team member’s gender, name, voice, armour colour and also give your squad a nick name. Each team member can also be kitted out before each level with full range of weapons and other bits of equipment such as breach charges and flash bangs.
The strategy controls will involve elements such as being able to switch between floors of buildings so a player can get an idea of what is ahead, at the same time I will be keeping to the tradition of the if you’re not there you cannot see it rule of strategy games. This means that you can see how the floor above you is laid out but you can’t see what’s in it, a room will remain dark in the strategy view until the player either instructs his or hers troops in the room or uses a camera device in the FPS view to look under the door of the room before entering. Also in the controls in the strategy view you will be able to use simple commands such as move to destination, open and clear and many other commands who would expect to find in squad based games. The FPS will also have some of these commands but of course will be doing it in the actually room with the rest of your squad mates and will be able to assist the A.I. in taking out enemies. In the FPS view I would include a cover system that would allow the player to of course take cover in a fire fight but also allow switching back to the strategy view without leaving the team leader exposed to enemy fire.
I have also thought of some online elements of my game so that it will have some extra game play value. Some of these modes will include a mixture of strategy view and FPS view as well as modes with just one of these features
•Death match – your standard FPS free for all where everyone is against everyone in a race to get the highest score with a total of up to fourteen people playing.
•Squad death match – six players FPS free for all death match with a twist, each player has two A.I. squad members following him or her which they can use to help them get the highest score.
•Team death – standard FPS with teams of seven battling in a race for the highest score.
•Co-op – four players on the ground in FPS view work their way through a level while another player in strategy view controlling A.I. alongside the other players assisting them and also assigning A.I. to certain players.
•FPS vs. Strategy – this mode involves five players in FPS mode going up against a player who is in strategy mode commanding squads to either take out the other players or to stop them getting to something.
•1 v 1 strategy – two people control squads of troops in strategy view only and try to either wipe out the other person’s squads of take control of areas within a building.
As I said at the start this is for a college project so I need as much feedback as you can give me. Please make sure to vote so I have a good number of people’s opinion, also give me you feedback on what you think of my idea and ways I can improve it.